Mess-AXP Game Inserts

Mess-AXP Game InsertsMess-AXP Game InsertsMess-AXP Game Inserts

Mess-AXP Game Inserts

Mess-AXP Game InsertsMess-AXP Game InsertsMess-AXP Game Inserts
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  • Home
  • Finished Designs
    • 30 Seconds to Live
    • Allagory
    • Castlescape
    • Catacombs & Castles 2E
    • Catharsis
    • City Builders
    • Dollars to Donuts
    • Earth Rising
    • Forgotten Depths
    • Frosthaven
    • Holotype
    • Kleos
    • Machina Arcana
    • Mass Transit
    • Monster Pit
    • Nut Hunt
    • Old Salt
    • Reap
    • Regency
    • Shiver Me Timbers
    • Skeptics
    • Other Finished Designs
  • In Progress Designs
    • Deliverance
    • ICE
    • Lawyer Up
    • Legacy of Thracks
    • Mageling
    • ONUS
    • Sea of Havoc
    • Summit
  • Upcoming Designs
  • More Info
    • About
    • Design Process
    • Contact

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DESIGN OVERVIEW

The challenge for Nut Hunt was to get the cards to store vertically in a box that was not tall enough for them. The solution was to store them at an angle. That way, they are effectively stored vertically. The drawback is that this approach takes up a lot of space in the box and can only be used if there is excess "X and Y" space

Final Product

Overview

Angled Card Wells

Angled Card Wells

Angled Card Wells

Angled Card Wells

Angled Card Wells

Tiles

Finger slots for easy tile removal

Finger slots for easy tile removal

Finger slots for easy tile removal

Finger slots for easy tile removal

Finger slots for easy tile removal


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